This age group is our favourite to entertain. The games and activities are designed to be physically challenging, but they can be easily adapted to suit each individual party or event. Many of the games can be modified to play at home.
1. THE FLOOR IS LARVA
Half the kids start upstairs, the other half start downstairs.
The kids must try to climb around the entire GymBus without touching the floor.
2. NINJA RELAYS
Two obstacle courses are mapped out starting upstairs, using the equipment on the bus, through the downstairs level and back to the top.
The kids are divided into 2 teams.
One at a time, each team member sets off to complete the course.
The first team finished wins.
3. GYMBUS SOCK WRESTLING
In pairs or threes, each player puts a sock on one foot.
On ‘GO’, the kids try to get their opponents sock off.
4. NINJA REWIND
The kids start the game in different positions on the equipment.
When the music begins, they move anywhere around the bus.
When the music stops they have to reverse everything they have just done in the correct order.
5. NINJA TIME TRIALS
One child at a time races against the stopwatch to see how many seconds it takes to get all around a pre- determined course around the GymBus.
GymBus has been timing how fast the kids can climb the fireman’s pole in the GymBus since 1994.
This game is always a hit with the kids
7. NINJA CHALLENGES
Climb around the entire Double Decker Bus without touching the ground
See who can climb the fireman’s pole the fastest.
Show a trick that no one has tried before
Invent a game that no one else has played
8. GYMBUS MYSTERY SCARECROW
One person is the tagger.
When you are tagged, you must stand like a scarecrow with your legs apart.
Anyone not caught, can free the scarecrows by crawling through their legs
To make the game a MYSTERY, no one knows who the tagger is!!
9. FOLLOW THE LEADER
Usually, the birthday child is leader; everyone else follows doing whatever the leader does. Can be played in groups of 2, 3 or more.
10. GYMBUS NINJA CHASEY
Everyone finds a partner
One of the partner’s counts, while the other partner runs away, then the chase is on.
Once the runner is caught, swap roles.